League of Legends Patch 25.23 – Detailed Update Notes

Winter is coming!
League of Legends finally brings back the winter map in this patch! Yes, 25.23
is bringing the winter back to rift!
New Champion & Skins
- Zaahen
- Immortal Journey Zaahen
- Rain Shepard Gwen
- Rain Shepard Tristana
Champions Buffs
Aatrox
Passive - Deathbringer Stance
- Monster Damage Cap: 100 ⇒ 100 - 320 (based on level)
Q - The Darkin Blade
- Bonus Monster Damage: 0 ⇒ 40 flat bonus damage (multiplied by other effects like sweetspots and multicasts)
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Ahri
W - Fox-Fire
- Subsequent hit damage: 30% ⇒ 40%
- Maximum single-target hit damage: 64 / 96 / 128 / 160 / 192 (+ 64% AP) ⇒ 72 / 108 / 144 / 180 / 216 (+ 72% AP)
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Ambessa
Q - Cunning Sweep / Sundering Slam
- Monster Damage: +125 ⇒ +150
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Cho'Gath
E - Vorpal Spikes
- Monster Damage: 20 / 40 / 60 / 80 / 100 (+30% AP) + up to 200 based on target max HP ⇒ 100 / 150 / 200 / 250 / 300 (+30% AP)
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Jayce
Q - To the Skies! (Hammer Stance)
- Bonus Monster Damage: 0 ⇒ 50 flat bonus damage
Q - Shock Blast (Cannon Stance)
- Bonus Monster Damage: 0 ⇒ 50 flat bonus damage
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Jhin
Base Stats
- Base AD: 59 ⇒ 61
Passive - Whisper
- Move Speed on Crit: 14% (+ .4% AS) ⇒ 14%(+ .44% AS)
W - Deadly Flourish
- Damage: 60 / 95 / 130 / 165 / 200 (+ 50% AD) ⇒ 70 / 105 / 140 / 175 / 210 (+ 50% AD)
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Malphite
W - Thundeclap
- Monster Modifier: 1x ⇒ 2x
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Miss Fortune
R - Bullet Time
- Damage per wave: 75% Total AD (+ 25% AP) ⇒ 80% Total AD (+ 25% AP)
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Ornn
W - Bellows Breath
- Active Monster Damage Cap: 155 / 180 / 205 / 230 / 255 ⇒ 260 / 320 / 380 / 440 / 500
- Passive Monster Damage Cap: 250 ⇒ 260 / 320 / 380 / 440 / 500
- Level-up tooltip now displays the minimum and maximum damages per rank.
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Riven
Passive - Runic Blade
- Bonus Monster Damage: 0 ⇒ 50 flat bonus damage
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Sion
Q - Decimating Smash
- Monster Mod: 150% ⇒ 165%
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Skarner
Base Stats
- AD Growth: 4 ⇒ 5
Q - Shattered Earth / Upheaval
- Cooldown: 8 / 7 / 6 / 5 / 4 ⇒ 8 / 6.75 / 5.5 / 4.25 / 3
- Target Max HP Damage: 8% ⇒ 9%
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Swain
E - Nevermove
- Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP) ⇒ 90 / 130 / 170 / 210 / 250 (+ 70% AP)
- Mana: 60 / 65 / 70 / 75 / 80 ⇒ 50 / 55 / 60 / 65 / 70
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Tristana
Base Stats
- AD Growth: 2.5 ⇒ 2.9
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Volibear
Base Stats
- Base Attack Damage: 62 ⇒ 65
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Xayah
Passive - Clean Cuts
- Damage: 30 / 40 / 50% AD ⇒ 35 / 45 / 55% AD to secondary targets
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Zeri
R - Lightning Crash
- Move Speed per Stack: .5% ⇒ 1%
Champions Nerfs
Ashe
Q - Ranger's Focus
- Attack Speed: 25 / 37.5 / 50 / 62.5 / 75% ⇒ 20 / 30 / 40 / 50 / 60%
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Caitlyn
Passive - Headshot
- Champion Damage Increase: 60 / 90 / 120% total AD ⇒ 60 / 80 / 100% total AD (Crit formula unchanged)
- Non-Champion Damage Increase: 110 / 115 / 120% total AD ⇒ 110% total AD (Crit formula unchanged)
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Hwei
QE - Molten Fissure
- Hit Damage: 20 / 40 / 60 / 80 / 100 (+ 30% AP) ⇒ 20 / 35 / 50 / 65 / 80 (+ 30% AP)
- Damage over time: 50 / 100 / 150 / 200 / 250 (+ 50% AP) ⇒ 50 / 87.5 / 125 / 162.5 / 200 (+ 60% AP)
- Total Damage: 70 / 140 / 210 / 280 / 350 (+ 80% AP) ⇒ 70 / 122.5 / 175 / 227.5 / 280 (+ 90% AP)
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Jinx
R - Super Mega Death Rocket!
- Maximum Damage: 300 / 450 / 600 (+ 155% Bonus AD) (+ 25 / 30 / 35% missing HP) ⇒ 250 / 400 / 550 (+ 130% Bonus AD) (+ 25 / 30 / 35% missing HP)
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Kai'Sa
Base Stats
- Base Armor: 27 ⇒ 25
R - Killer Instict
- Cooldown: 120 / 90 / 60 ⇒ 130 / 100 / 70
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Rek'Sai
Passive - Fure of the Xer'Sai
- Fury gained on minion hit: 20% ⇒ 16% (5 ⇒ 4)
- Max HP gained: 10 - 20% (based on level) ⇒ 9 - 20% (based on level)
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Vladimir
Base Stats
- Base Health: 607 ⇒ 600
- Base Armor: 27 ⇒ 24
Champions Adjustments
Dr. Mundo
E - Blunt Force Trauma
- Bonus Attack Damage from Maximum Health: 2 / 2.2 / 2.4 / 2.6 / 2.8% ⇒ 2 / 2.3 / 2.6 / 2.9 / 3.2%
- Fixed a bug where Dr. Mundo was getting maximum damage at 30% missing HP instead of 70% missing HP.
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Fizz
Base Stats
- Base Armor: 22 ⇒ 26
Passive - Nimble Fighter
- Increased by 10 against jungle monsters (now 14 + 1% AP)
W - Seastone Trident
- Active and on-hit damage deals +60 damage to monsters
R - Chum the Waters
- Cooldown: 100 / 85 / 70 ⇒ 120 / 100 / 80
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Mel
Passive - Searing Brilliance
- Damage per spell: 24-99 (based on level) (+9% AP) ⇒ 24-150 (based on level) (+ 15% AP)
E - Solar Snare
- Root Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 ⇒ 1.2 / 1.3 / 1.4 / 1.5 / 1.6
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Items
Sunfire Aegis
- Monster Damage Mod: 1.6x ⇒ 2x
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Coach's Prespetive: What Patch 25.23 Really Means for Players
1. The Jungle Meta Is Opening Up — Be Ready for Unpredictability
With many off-meta champions gaining jungle viability, early-pathing will become less predictable.
Expect junglers to have different clear speeds and gank angles, especially from champs that normally don’t appear in the role.
Actionable advice:
- Play extra carefully in the first 3–4 minutes.
- Deep warding becomes much more valuable.
- Track the enemy jungler’s champion, not old assumptions
2. Teamfights Will Feel Different With New and Buffed Bruisers
Champions like Zaahen and the buffed juggernauts bring more frontline threat and extended-fight mechanics.
This means fights will be less about instant burst and more about spacing, kiting, and target focus.
Actionable advice:
- Practice longer trades, not just all-ins.
- ADCs should train spacing; tanks and bruisers should plan their engage windows.
3. Bot Lane Power Picks Are Rotating — Adapt or Fall Behind
Nerfs to some top-tier marksmen and buffs to underplayed ones shake up the bot lane meta.
This is an opportunity for players to climb by being early adopters.
Actionable advice:
- Try the buffed ADCs; don’t stubbornly stick to nerfed favorites.
- Expect different lane dynamics — poke lanes may be stronger, and some scaling picks might have smoother early games.
Thank you for reading! ExtremeBoost Team
